Energy, Power and XeoMana

Three Laws, Three Kinds Of "Juice"

The Three Laws all run of different (yet similar) kinds of... well, "juice". These types of "juice are what fuel a creature to use skills beyond their normal skill set and do some pretty crazy things. "Special moves", if you will~.

BioEnergy

BioEnergy (or BE for short) is probably the most straight forward of the lot. Science runs on BE. It's literally like regular biological energy from eating and rest, but BioEnergy is kind of an extra battery in the body that allows for physical exertion beyond normal capacity. This is more commonly known as the use of Abilities. The BioEnergy used fulfils the Equivalent Exchange needed to perform these feats.

ArtEnergy

For atrificial things, like lasers and robots and such, is ArtEnergy, or AE for short. Science runs on AE as well. This tends to be the most talked about Energy in casual conversation. You know, when someone says "I need power." or "Running low on energy.". They're probably refering to this energy. Same deal as BioEnergy, just mostly from artifical sources. It's pretty much like a battery, if you will. Some species, like AI use ArtEnergy in place of BioEnergy as well to exert themselves to use their own Abilities.

EsoPower

EsoPower (or EP for short) is really similar to BioEnergy, coming from a person's latent ability in using Magic Spells. (You might call it mana, ki, chakra, energy, MP, Flower Points, bawfreefloop, and so on. We call it Eso, EP or EsoPower) As you can guess, Magic runs on EP. When a creature uses a Spell, it expends EsoPower to fuel it and in doing so fulfils Equivalent Exchange, allowing for the use of said Spells. EsoPower is regenerated the same as it's physical counter part does… you know, things like food and sleep.

GeoPower

GeoPower (GP for short) is the mirror of ArtEnergy, except in this case it's a magical artificial battery. Magic uses GP. What's different is that GeoPower comes from the planet itself and is brought out in materials and components, like gemstones and certain metals like Arcanium can harness this ethereal energy for use in a number of ways. It's kind of like solar energy, except makes way less sense on how it works. It just does! Even the batteries used to contain this Power are crazy things like diamonds and such. Some creatures, like Golems, use GeoPower in place of EsoPower to use their own Spells.

XeoMana

A creature that uses XeoMana (or XM for short) is capable of performing Miracles, a type of skill that can’t be learned by others and are strictly inherited by certain species unless by some divine intervention. It's a bit similar to EsoPower, but it’s got way more kick and only certain species has it. The thing about Miracles is that they can defy Equivalent Exchange, making them very powerful, but very risky if not balanced before being performed. Not doing so generates the Exstellarverse's proverbial immune system, a chaotic anti-energy called Flux.

So, XeoMana can be used to fulfil Equivalent Exchange like BE/EP when using Miracles to prevent the generating of Flux, but it can also be used to nullify Flux directly if need be. Similarly to BE/EP, it regenerates in the same manner (food, rest, etc.), but a creature can perform Miracles even beyond when their XeoMana is exausted and absorb the Flux created directly. However, this is extremely risky and puts the creature at risk of contracting Influxuensa, so think of this as a last gambit if something really desperate were to happen.